Allegro 5 is the fifth version of the Allegro game programming library for C/C++ developers. It is not backwards compatible with Allegro 4. It is distributed freely, and it supports the following platforms: Unix (Linux, FreeBSD, etc.), Windows, OS X, and iOS.
Questions tagged [allegro5]
323 questions
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1 answer
Including Allegro 5 Issue
I just installed Allegro 5 from the terminal as outlined here: http://wiki.allegro.cc/index.php?title=Install_Allegro5_From_SVN/OSX#Preliminaries. However, when I try to write a program, it has trouble including allegro.h. I have tried:
#include…

user1413793
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1 answer
Allegro5 window won't close
I have a window in allegro, and when the X button at the top is clicked it should close. I have all the necessary code for it to work, but it won't.
To initialize the display I have this:
display = al_create_display(dwidth, dheight);
if…
user4383562
-2
votes
2 answers
Non-numerical Random Errors
The problem
I've been coding a game in Microsoft Visual Studio 2010 Professional using C++ and Allegro 5.0.10 for the past year, and it's getting to the point where there isn't much left to do before release. However, when I build the game now, I…

user3737701
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1 answer
Need this to play music
Game dev class. Trying to understand what i did wrong here. Did I add the wrong thing, or do i have it at the wrong place.
my goal was to add music.
#include "allegro5/allegro.h"
#include
#include…

screw you
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1 answer
Why am I getting errors linking with Allegro 5.0.5
http://pastebin.com/gL40jpHA
I don't have time to wrestle with stinking forum syntax when all I am trying to do is figure out a problem completely unrelated. All the information is in the pastebin. It was not letting me post it so I did it the EASY…

wooden_dinosaur
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votes
2 answers
How do I get a destructor on an object in a vector not to throw a failed assertion?
I'm programming a Breakout game in C++. I'm having a HUGE problem that's preventing me from giving the game multi-ball functionality. I think it has something to do with the destructor. Have a look:
for loop for the balls (Driver.cpp):
for (Ball& b…

Bennett Johnson
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votes
1 answer
Colliding with obstacles on a map
I'm trying to make obstacles that stops the player after colliding. Simply, the walls.
I've created collision detection, like this:
if (x > (wall.x1 - wall.boundX) && x < (wall.x + wall.boundX) &&
y >(wall.y1 - wall.boundY) && y < (wall.y +…
-7
votes
1 answer
Drunk Mandelbrot implementation
I wrote a program that is supposed to draw the Mandelbrot fractal. Unfortunately, it seems to be drunk. Here is the output:
The relevant function:
void drawMandelbrot(float x, float y, float width, float height, float delta) {
for (float…

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