Questions tagged [agal]

The Adobe Graphics Assembly Language (AGAL) is an assembly language used to create vertex and fragment shaders for use in Adobe Flash and Adobe AIR applications.

The Adobe Graphics Assembly Language (AGAL) is an assembly language used to create vertex and fragment shaders for use in Adobe Flash and Adobe AIR applications.

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Error #3661: AGAL validation failed: Temporary register index out of bounds

I have this error Error: Error #3661: AGAL validation failed: Temporary register index out of bounds for source operand 2 at token 5 of vertex program. when trying to converting this GLSL: attribute vec3 aVertexPosition; uniform mat4…
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Stage3D porting GLSL to AGAL

I am trying to port this GLSL Shaders to Stage3D and AGAL, but I cannot make it work: Vertex Shader (GLSL) attribute vec3 aVertexPosition; attribute vec4 aVertexColor; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; varying vec4…
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Is this AGAL output correct?

I am trying to convert this shaders: