The ADBannerView class provides a view that displays banner advertisements to the user. When the user taps on a banner view, the view triggers an action programmed into the advertisement. For example, an advertisement might show a movie, present an additional modal advertisement, or launch Safari to show a web page. Other actions are possible.
Questions tagged [adbannerview]
224 questions
0
votes
1 answer
iAd banner doesn't load at all for iPhone 6/6+
Is it possible to turn something off in Xcode 6.1 that no matter if the iAdBannerView is implemented correctly, the ads won't show on iPhone 6,6+ simulator? I have my official Xcode project and I made a duplicate of official Xcode project. In my…
user4316763
0
votes
1 answer
Efficient way to implement iAd
I am using a simple way to set up iAd.. but every time the iAd animates, my SpriteKit game starts to lag. I was wondering if there is an more efficient way?
- (void)bannerViewDidLoadAd:(ADBannerView *)banner {
[UIView animateWithDuration:0.1…

user3138007
- 637
- 1
- 6
- 19
0
votes
0 answers
Error handling for adbannerview effect App Store review?
I have just submitted my iOS 8 app. In my storyboard, I have a AdBannerView at the bottom. I implemented the delegate and only implemented:
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
NSLog(@"Failed to…

Eric Chuang
- 1,017
- 9
- 28
0
votes
1 answer
Xcode6/Swift - How to implement an iAdBannerView in multiple view controllers?
Before I get started I am aware this question has been asked many times before, however all of them refer to xcode5/objective-C, not swift. I am only new to app development so I haven't been able to understand the objective-c and use it in swift.
I…

Luke Martin
- 395
- 4
- 14
0
votes
1 answer
AdBannerView removeFromSuperview
I am trying to remove a "AddBannerView" that has been created in a Storyboard and referenced in the UIViewController in this way:
@property (nonatomic,weak) IBOutlet ADBannerView *banner;
The problem is that when I call [self.banner…

Gerardo
- 5,800
- 11
- 66
- 94
0
votes
0 answers
AdBannerView weird color overlay
I added AdBannerView to my storyboard and it has a weird color overlay (usually green but sometimes red or yellow). It happens on simulator and real device as…

pardnoj
- 119
- 9
0
votes
1 answer
How to pause iAd banner?
I want to simply pause the iAd banner in my app. When the user double clicks the home button to go to the multitasking screen, I made it so the app pauses itself which works perfectly fine. But the iAd banner keeps animating itself which looks kind…

notadam
- 2,754
- 2
- 19
- 35
0
votes
1 answer
iAd banner position and screen height
I'm integrating iAds for the first time. It works. What I cannot seem to do is get it at the bottom on my screen. When I do what I think is the correct math it stops showing (or rather I dont see it) but changing the position to a hardcoded value…

Jasmine
- 15,375
- 10
- 30
- 48
0
votes
0 answers
FPS drops down when using iAd Banners
as you can read in the subject, the fps of my game drops down only if I use iAd Banners. By using AdMob Banners, everything is fine...
Is that normal or can I do anything against it.
I initialize the BannerView as usual:
self.bannerView =…

appcodix
- 342
- 2
- 15
0
votes
1 answer
How to remove ADBannerView in Swift
I am creating a SpriteKit game with multiple scenes. I want to remove the ad once the users starts to play the actual game, then create another ad when the user transitions to the Gameover scene. Hiding the adbannerview does not work, as it will not…

Oliver Shi
- 155
- 1
- 1
- 5
0
votes
0 answers
How to add Admob Ads/Google Mobile Ads?
this is my first activity, I am trying to insert a banner but I can not really.
I was following this guide https://developers.google.com/mobile-ads-sdk/docs/admob/fundamentals?hl=it#play but I struggle to understand it fully
can anyone give me…

mario
- 1
0
votes
1 answer
StartDrag() AS3 Annoying Snap
I'm working on adding a custom cursor in AS3 via startDrag(). On a mac, it works fine. You rollover your flash file and the custom MC snaps to the mouse. On a pc, on load, the cursor immediately jumps to wherever your mouse is OUTSIDE the flash…

user1383221
- 11
- 2
0
votes
1 answer
CAKeyframeAnimation over bezier curve stops (continually) when adBannerView is expanded
So I just implemented an adBannerView into my app (a basic juggling game) that, when expanded (ie calls bannerViewActionShouldBegin on delegate), causes the CAKeyFrameAnimations on the CALayers (over defined bezier curves) to continually stop and…

ghostsax
- 1
- 4
0
votes
0 answers
AdBannerView Causing NSInvalidArguementException
I'm creating an Ad enabled application, and to the most part its been successful to how I wanted it, however recently my application started crashing with an NSInvalidArgumentException error whenever I start the application, after some serious…

Zach Ross-Clyne
- 779
- 3
- 10
- 35
0
votes
1 answer
Hide admob bannerview in cocos2d 3.0 iOS
I am using cocos2d 3.0.
In AppDelegate class I have implemented admob and it works fine, but it is always on the screen. But I want admob to be hidden during the main scene and to appear when it is game over.
In AppDelegate.h I have
#import…

A.Ts
- 1