Questions tagged [achievements]

In video gaming, an achievement is a meta-goal defined outside of a game's parameters. Achievements may be implemented by a platform, or solely within the game itself.

From Wikipedia:

In video gaming parlance, an achievement, also sometimes known as a trophy, badge, award, stamp, medal or challenge, is a meta-goal defined outside of a game's parameters. Unlike the systems of quests or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture.1 Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement. Despite the usual connotations of the term, unlocking an achievement does not generally pave the way for future actions with the same achievement.

234 questions
4
votes
2 answers

How to save and retry reporting GKAchievement's after network failure?

Apple states that if you want to report a GKAchievement but you get a network error, the best way to handle this is to save the GKAchievement (possibly adding it to an array), then periodically attempt to report the achievement. What is the best…
Rits
  • 5,105
  • 4
  • 42
  • 53
4
votes
1 answer

Multiple Achievements Earned at Once with Openfeint

I have a scenario where it's possible to earn > 1 achievement at the same time. Has anyone come across a good solution for displaying them using OpenFeint? Right now OpenFeint shows 2 overlapping each other -- not that helpful for the user. I'm…
Andrew
  • 1,497
  • 1
  • 14
  • 22
4
votes
1 answer

Why are Google Play games icons not shown in Play Store?

I have made a small game just to test my development skills. I integrated Google Play Game Services, like leaderboards and achievements. Why are the logos for leaderboards and achievements not shown in the play store? I'm talking about the logos…
4
votes
2 answers

Detect Sign Out from Google Play UI

My game is currently using Sign-In and Sign-out buttons from the menu in order to use Google Play leaderboards/Achievements. Unfortunately the user can also sign out from the Google Play UI but GameHelper.isSignedIn() is still returning true when…
islander_zero
  • 3,342
  • 3
  • 12
  • 17
4
votes
2 answers

No achievement notification banners show up in iOS 7

Hoping someone can confirm or refute the fact that it appears that achievements don't show when they are achieved. When run on an iOS 6 device the achievement shows up but when run on the iOS 7 it doesn't show up. Using showsCompletionBanner set to…
Jonny
  • 15,955
  • 18
  • 111
  • 232
3
votes
1 answer

FB believes I'm granting an achievement when I'm registering one

I'm having a problem where my achievement code, which worked perfectly in my staging (sandboxed) environment, is failing in my production environment. When I HTTP POST to [my app id]/achievements with data - achievement=[url of achievement, lints…
Colin Creitz
  • 311
  • 1
  • 9
3
votes
1 answer

iPhone Game Dev : Achievement Framework?

I have written a simple game and am looking to integrate GameCenter Achievements with it. I would like to try to do this in a clean and neat way which is easy to add extra achievements to. As I see it an achievement has the following things: A…
Nick
  • 2,803
  • 1
  • 39
  • 59
3
votes
0 answers

Play Games Achievements disappear sometimes - Android

I just implemented Play Games in my Android game (Achievements, Leaderboards and Save Game) The game has 20 achievements. I signed the APK and I uploaded the game to Internal Test. I successfully login with Play Games, I successfully unlock…
3
votes
1 answer

Can't Get Or Set Achievements With Steamworks.NET in Unity

I'm using Steamworks.NET to set up Steam achievements in the game I'm working on. The SteamManager is initialising properly, the App ID is properly set and the achievements have been published. Calling GetAchievement however, returns false.…
3
votes
5 answers

Recommendations for user 'levelling' system

I am looking for a, preferably open-source, user levelling/ranking system. By this I mean, similar to Xbox Live Achievements, users can complete a certain task, get awarded 'points' and then progress through 'levels'. EDIT: An even better example is…
James
  • 737
  • 2
  • 11
  • 27
3
votes
2 answers

Check if you've already unlocked an achievement in Game Center/GameKit

I've been stumped on this for quite a long time. I understand how to unlock an achievement in Game Center and I even got a whole messaging system working. But I can't figure out how to check if an achievement has already been unlocked :( Apparently…
3
votes
2 answers

Google Play Leaderboard UI Color Change

In the game I just developed, the Leaderboard UI color was dark translucent green until a week ago. This was feel-good looking(at least non-irritant to eyes). All of a sudden it changed to bright translucent red and is staying in that color since…
3
votes
1 answer

how to update the Incremental achievements on google play

if i got 100 steps like "play the game 100 time" and i played 50 times i can't write like that coz it wont update it till i play 100 times... so how do i update it per game? if (timePlayed>99) { …
Sol
  • 65
  • 1
  • 8
3
votes
1 answer

Google Play Game Services get achievements list

I'm integrating Google Play Game Services in my game. Now I want to retrieve a list of achievements without starting the achievements intent. I want the list behind that intent so that I can populate my own UI elements with this information. I'm not…
couceirof
  • 574
  • 7
  • 19
3
votes
3 answers

Normalizing achievements with multiple sources

I'm looking for a good algorithm recommendation. I have Users and Achievements. Users create Achievements and then give them to other Users. Associated with each Achievement is the point value that the user specifies. A User's total points is the…
Paul Tarjan
  • 48,968
  • 59
  • 172
  • 213
1 2
3
15 16