I have a simple processing sketch (you can post the code and observe the behavior here)
int value = 0;
void setup() {
size(480, 120);
}
void draw() {
fill(value);
background(#ffffff);
}
void mouseDragged()
{
ellipse(mouseX,mouseY,20,20);
}
The only thing this does is have a circle follow the cursor on being dragged. In order to not have the circle leave a trace, I assign the bacground in the Draw procedure so that the background resets. I also played with the frame rate taking it from the default 60 up to 2000 without success. How do I get this right?