I am working on a program to manage a minecraft server with a local UI as well as a remote interface. I have a button on a ribbon bar that will enable or disable the remote interface and a textbox for inputting the port. Currently, I disable the textbox when the networking is enabled, but, disabling does not re-enable the textbox after I set it to true again (and setting a breakpoint reveals it to still be false).
private void NetToggleChecked(object sender, RoutedEventArgs e) {
portTextBox.IsEnabled = false;
if (ButtonPressedByUser) {
var result = MessageBox.Show("Are you sure you want to enable networking with the current settings?" +
" If not properly configured, it may be possible for an attacker to enter your server.",
"Simple Bukkit Wrapper", MessageBoxButton.YesNo, MessageBoxImage.Warning,
MessageBoxResult.No);
if (result == MessageBoxResult.No) {
ButtonPressedByUser = false;
NetworkToggle.IsChecked = false;
ButtonPressedByUser = true;
return;
}
}
Config.NetConf["enabled"] = "true";
int port;
if (!int.TryParse(Config.NetConf["port"], out port)) {
MessageBox.Show("Port could not be parsed (is it a number?)");
ButtonPressedByUser = false;
NetworkToggle.IsChecked = false;
ButtonPressedByUser = true;
return;
}
Net.Listener.StartListening(port);
}
private void NetworkToggleUnchecked(object sender, RoutedEventArgs e) {
portTextBox.IsEnabled = true;
if (ButtonPressedByUser) {
var result =
MessageBox.Show("Are you sure you wish to disable all networking to your server? It will " +
"be impossible to connect to it remotely and any existing connections will be closed.",
"", MessageBoxButton.YesNo, MessageBoxImage.Warning, MessageBoxResult.No);
if (result == MessageBoxResult.No) {
ButtonPressedByUser = false;
NetworkToggle.IsChecked = true;
ButtonPressedByUser = true;
return;
}
}
Config.NetConf["enabled"] = "false";
Net.Listener.StopListening();
}
Thank you for any help resolving why the textbox will not enable again.