I am writing a little game which has many circles moving on the screen.
I am managing the circles in two threads as following:
public void run() {
int stepCount = 0;
int dx;
int dy;
while (m_threadTrap){
dx = 0;
dy = 0;
synchronized (m_circles) {
for (Iterator<Circle> it = m_circles.iterator(); it.hasNext();){
Circle c = it.next(); //Exception thrown here.
if (c.getDirX() != 0)
if (stepCount % c.getDirX() == 0){
dx = 1;
}
if (c.getDirY() != 0)
if (stepCount % c.getDirY() == 0){
dy = 1;
}
c.move(dx, dy);
}
}
if (stepCount == 150000){
stepCount = 0;
}
stepCount++;
}
}
m_circles in an ArrayList of Circles.
And the following Thread:
public void run() {
while (m_threadTrap){
int topPosition;
int bottomPosition;
int leftPosition;
int rightPosition;
ArrayList<Circle> removedCircles = new ArrayList<Circle>();
synchronized (m_circles.getCircles()) {
for (Iterator<Circle> it = m_circles.getCircles().iterator(); it.hasNext();){
Circle c = it.next();
// Some calculation to evaluate which circles should be removed
removedCircles.add(c);
}
}
}
try{
Thread.sleep(25);
}
catch (Exception e) { }
m_circles.getCircles().removeAll(removedCircles);
if (m_circles.getCircles().size() < 30)
m_circles.addNewCircle();
repaint();
}
}
My problem is that I get ConcurrentModificationException at the line
Circle c = it.next();
in the first thread. At first I tried going over the ArrayList with a foreach loop and this gave me the same exception.
After researching a bit on this exception I saw two solutions:
1. Putting the part which accesses the collection in a synchronized block.
2. Using the Iterator object of the collection.
Neither of them solved it for me.