3

I am currently making an ios game in a program called istencyl for a contest on there website. The game involves rolling a character around with the accelerometer. Everything would be going fine but unfortunately in the ios simulator you can't test tilt! I would test it on my device but I'm 13 and I don't have the money to buy a dev kit, meaning I can't test it on a device. I saw something on here about using a subclass UIAccelerometer but I'm not a good programmer (istencyl lets you use either a block system or regular code, i chose the blocks) so I didn't understand it. Istencyl programs with a gui usually but you can do the coding yourself I'm just not sure how. Any ideas? I heard about this one app on the app store called iSimulate but its 16 dollars! Is it worth it?

user1117677
  • 59
  • 1
  • 3
  • Wellcome to StackOverflow and congratulations - even though you are still relatively young, you still had no difficulties in telling us what you are indenting and why it did not work. Awesome! – Till Dec 27 '11 at 14:04
  • Thanks! I hate to bother you, but do you know how to fix this problem? Thanks! – user1117677 Dec 27 '11 at 15:39
  • No, I am sorry - I do not know if iSimulate would help for your project - I have never used or heard of it. For my work, I have learned to live with the fact that the simulator does not support most "physical" sensors. – Till Dec 28 '11 at 18:12
  • 1
    You cannot use the simulator for testing things related to UIAccelerometer, but there is one thing you can do! It does not meet Apple's policy, but you can make a fake code sign in Xcode, and use it to build and run apps on a real device. However if you want to continue developing for iOS, you have to have a dev account. Good luck! :) – Neeku Aug 04 '12 at 09:25

0 Answers0