I think putImageData is faster than drawImage, but I need to prove it.
I guess it is the same case as with Flash and its Bitmap and BitmapData classes. Basically, BitmapData facilitates a non-visual extraction of the data in a Bitmap object, which allows for very easy and fast manipulation of it.
I'm guessing that in high-performance cases, such as games, extracting the ImageData from every image (for instance, every sprite) and caching it in an "assets" dictionary is a better solution than drawing the sprites themselves onto the canvas over and over again.
Could someone prove this?