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I wanted to make and indie RPG game put I have come to a problem which is that the screen(surface) doesn't blit the txt onto the speech box i have searched for the reason why it would not blit text on youtube but they say i need to fill the screen with black constantly through a loop and I understand that, it's just that I have already got it in my draw function in the Game class so I don't know what to do.. I hope that you excellent developers could find out what I did wrong.

Thanks for helping when the time does come!

This is my Definitives.py where game Variables(Containers), game Colors and game Tilemaps are stored

SCREEN_WIDTH = 640
SCREEN_HEIGHT = 510
TILESIZE = 32
FPS = 60


PLAYER_SPEED = 3  # used for camera speed as well
ENEMY_SPEED =2

SECOND_FLOOR = 6
PLAYER_LAYER = 5
ENEMY_LAYER = 4
ITEM_LAYER = 3
BLOCK_LAYER = 2
GROUND2_LAYER = 1
GROUND_LAYER = 0

       RED GREEN BLUE
         R   G   B
white = 255,255,255
grey =  128,128,128
dgrey = 64, 64, 64

black = 0,  0,  0
llblue= 192,255,255
lblue = 128,255,255
pink =  255,0,  255
red =   255,0,  0
blue =  0,  255,255
green = 0,  255,0
dblue = 0,  128,255
ddblue =0,  0, 128
dyellow=128,128,0
yellow =255,192,0

https://drive.google.com/file/d/1Auh08wT7VcpJtUyw1s_jB-3K43RRvzjI/view?usp=sharing <-- this will send you to my Tilemap3 that the key and screwdriver refer to in the function CreateTilemap in the Game class

This is my Main.py! It includes all the game events, game functions, drawing sprites, and upoaded files

imports are done here for main.py

import pygame.display

from Sprites import *
from Definitives import *
import pygame as pg

displaying paragraph onto the screen function is made here

def display_text( window, txt, pos, font, color, color2):
    collection = [word.split(' ') for word in txt.splitlines()] <------ word is the words inach line which is in the variable txt 
    space = font.size(' ')[0]
    x, y = pos
    for lines in collection:
        for words in lines:
            word_surface = font.render(words, False, color, color2)
            word_width, word_height = word_surface.get_size()
            if x + word_width >= 580:
                x = pos[0]
                y += word_height
            window.blit(word_surface, (x, y))
            x += word_width + space
        x = pos[0]
        y += word_height

Game Class starts here

class Game:
    def __init__(self): initialization function for the game class
        super().__init__()

        pg.init()

        # simple containers or lists (Boolean or not)

        self.column = None
        self.row = None
        self.num = None
        self.num2 = None
        self.running = True

        self.screen = pg.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        self.clock = pg.time.Clock()

        self.font_list = ['LucySaid', 'AnandaBlack', 'Dirtyboy', 'MotleyForces', 'EmotionalRescue', 'HelloKetta']
        self.font = pg.font.SysFont(self.font_list[0], 32)
        self.font2 = pg.font.SysFont(self.font_list[0], 56)

    def draw(self):
        self.screen.fill(black)
        self.all.draw(self.screen)
        self.life.draw(self.screen)

    def main(self):    

Speech 4 Variables

        self.speech4 = 0
        self.speech_disabled4 = False
        self.txtcount4 = 0
        self.namecount4 = 0
        self.count4 = 0
        self.notice4 = 0
        self.msg4_complete = 0
        self.comeback4 = 0
        self.stopwatch4 = 0
        self.left4 = 0
        self.leave4 = False

Speech 5 Variables

        self.speech5 = 0
        self.speech_disabled5 = False
        self.txtcount5 = 0
        self.namecount5 = 0
        self.count5 = 0
        self.notice5 = 0
        self.msg5_complete = 0
        self.comeback5 = 0
        self.stopwatch5 = 0
        self.left5 = 0
        self.leave5 = False

        while self.playing:
            key = pg.key.get_pressed()
            self.screen.fill(black)

this checks to see if all conditions is met for Speech 5

            print('self.bed pos = ',self.bed.rect[:2])
            print('txtcount5 =', self.txtcount5)
            print('self.speech5 =', self.speech5)


            print(' self.screwdriver has frozen? ', self.screwdriver.freeze)
            print('Is screwdriver has collected? ', self.screwdriver.collected)
            print('Is speech5 disabled? =', self.speech_disabled5)
            print('count5 =', self.count5)

The setup for speech 4

            self.img = self.vent_background

            self.solution = ["I dont have a screw driver yet.. It must be here somewhere... ",
                             "probably I can chat with the others and see what they can do?"
                             ]

            self.relief = ['Ok, now lets unscrew this...',
                           'Time to move out'
                           ]


            if self.screwdriver.collected is True:
                speech4 = self.relief

            else:
                speech4 = self.solution


            if (self.bed.rect.x == 1440 and self.bed.rect.y == 576 or self.bed.rect.x == 1443 and self.bed.rect.y == 576 or self.bed.rect.x == 1446 and self.bed.rect.y == 576 or self.bed.rect.x == 1449 and self.bed.rect.y == 576 or self.bed.rect.x == 1452 and self.bed.rect.y == 576 or self.bed.rect.x == 1455 and self.bed.rect.y == 576or self.bed.rect.x == 1458 and self.bed.rect.y == 576 or self.bed.rect.x == 1461 and self.bed.rect.y == 576 or self.bed.rect.x == 1464 and self.bed.rect.y == 576 or self.bed.rect.x == 1437 and self.bed.rect.y == 576or self.bed.rect.x == 1434 and self.bed.rect.y == 576or self.bed.rect.x == 1431 and self.bed.rect.y == 576 or self.bed.rect.x == 1428 and self.bed.rect.y == 576 or self.bed.rect.x == 1425 and self.bed.rect.y == 576or self.bed.rect.x == 1422 and self.bed.rect.y == 576) or (self.bed.rect.x == 1440 and self.bed.rect.y == 584 or self.bed.rect.x == 1443 and self.bed.rect.y == 584 or self.bed.rect.x == 1446 and self.bed.rect.y == 584 or self.bed.rect.x == 1449 and self.bed.rect.y == 584 or self.bed.rect.x == 1452 and self.bed.rect.y == 584 or self.bed.rect.x == 1455 and self.bed.rect.y == 584or self.bed.rect.x == 1458 and self.bed.rect.y == 584 or self.bed.rect.x == 1461 and self.bed.rect.y == 584 or self.bed.rect.x == 1464 and self.bed.rect.y == 584 or self.bed.rect.x == 1437 and self.bed.rect.y == 584or self.bed.rect.x == 1434 and self.bed.rect.y == 584or self.bed.rect.x == 1431 and self.bed.rect.y == 584 or self.bed.rect.x == 1428 and self.bed.rect.y == 584 or self.bed.rect.x == 1425 and self.bed.rect.y == 584or self.bed.rect.x == 1422 and self.bed.rect.y == 584) and self.screwdriver.freeze is True:
                self.notice4 = 1
            else:
                    self.notice4 = 0

            if self.notice4 == 0 and self.msg4_complete > 0 and self.screwdriver.freeze is True:
                self.left4 += 1
            if self.left4 >= (max_time // 20) + 1:
                self.left4 = max_time // 20
            if self.left4 == max_time // 20:
                self.leave4 = True

            if self.notice4 == 0 and self.msg4_complete >= 1 and math.floor(
                    self.count4) == 1 and self.leave4 is True and self.screwdriver.freeze is True:
                self.stopwatch4 += 1
            if self.stopwatch4 >= max_time + 1:
                self.stopwatch4 = 0
            if self.leave4 is True and self.notice4 == 1 and self.stopwatch4 <= max_time and self.screwdriver.freeze is True:
                self.comeback4 = self.msg4_complete
                self.leave4 = False
                self.left4 = 0
                self.stopwatch4 = 0

            if key[
                pg.K_SPACE] and self.speech4 == 1 and self.speech_disabled4 is False and self.screwdriver.freeze is True:
                self.count4 += 0.1333
                self.txtcount4 += 0.1333
                self.namecount4 += 0.1333
            if self.count4 > 1:
                self.count4 = 1
            if self.txtcount4 >= 1:
                self.txtcount4 = 1
            if math.floor(self.namecount4) > 1:
                self.namecount4 = 0
            #if self.notice4 == 1 and key[pg.K_SPACE] and (
            #         self.count4 > 0.9000 and self.count4 < 1.0) and self.speech4 == 0 and self.screwdriver.freeze is True:
            #    self.count4 = 1

            if (self.notice4 == 1 and key[
                pg.K_SPACE]) and self.speech_disabled4 is False and self.screwdriver.freeze is True:
                self.speech4 = 1
                self.speech_box4 = Speech_Box2(self, 608, 125, black, 0.5, 11.5)
                self.speech_box_outline4 = Speech_Box2(self, 625, 142, white, 0.25, 11.25)
                self.character_names4 = Names2(self, 'Senyti',
                                                   (self.speech_box_outline2.rect.x, self.speech_box_outline2.rect.y),
                                                   green, None)

            if self.notice4 == 1 and self.speech4 == 1 and self.speech_disabled4 is False and self.screwdriver.freeze is True:
                self.screen.blit(self.img, (0,0))
                self.screen.blit(self.speech_box_outline4.image, self.speech_box_outline2.rect)
                self.screen.blit(self.speech_box4.image, self.speech_box4.rect)
                self.screen.blit(self.character_names4.image, self.character_names4.rect)
                display_text(self.speech_box4.image, speech4[math.floor(self.txtcount4)], (20, 20),
                                      pg.font.SysFont('Hello Ketta', 40), white, black)

            if math.floor(
                    self.count4) == 1 and self.speech_disabled4 is False and self.leave4 is False and self.screwdriver.freeze is True:
                self.speech_disabled4 = True
                self.speech4 = 0
                self.msg4_complete = 0
                self.txtcount4 = 0
                self.namecount4 = 0
                self.msg4_complete += 1

            if self.notice4 == 1 and self.speech4 == 0 and math.floor(self.count4) == 1 and key[
                pg.K_SPACE] and self.speech_disabled4 is True and self.msg4_complete == 1 and self.comeback4 > 0 and self.speech4 == 0 and self.speech_disabled3 is True and self.screwdriver.freeze is True:
                self.speech_disabled4 = False
                self.speech_disabled3 = False
                self.msg4_complete = 0
                self.txtcount4 = 0
                self.namecount4 = 0
                self.count4 = 0  

the set up for Speech 5

            self.suggestion = ["All those people may not survive tomorrow.\nSome of them are my brothers.",
                               "They may know a way out of this place,\nI need more than just myself to end all of our suffering"
                               ]

            self.guilt = ['No! I am sure they can find their own way out, they will be saved!',
                          "But what if they can't...."
                          ]


            if self.screwdriver.collected is True:
                speech5 = self.suggestion



            if (self.bed.rect.x == -66 and self.bed.rect.y == 33 or self.bed.rect.x == -69 and self.bed.rect.y == 33 or self.bed.rect.x == -72 and self.bed.rect.y == 33 or self.bed.rect.x == -75 and self.bed.rect.y == 33 or self.bed.rect.x == -78 and self.bed.rect.y == 33 or self.bed.rect.x == -81 and self.bed.rect.y == 33or self.bed.rect.x == -84 and self.bed.rect.y == 33 or self.bed.rect.x == -87 and self.bed.rect.y == 3 or self.bed.rect.x == -90 and self.bed.rect.y == 33 or self.bed.rect.x == -63 and self.bed.rect.y == 33or self.bed.rect.x == -60 and self.bed.rect.y == 33or self.bed.rect.x == -57 and self.bed.rect.y == 33 or self.bed.rect.x == -54 and self.bed.rect.y == 33 or self.bed.rect.x == -51 and self.bed.rect.y == 33or self.bed.rect.x == -48 and self.bed.rect.y == 33) or (self.bed.rect.x == -66 and self.bed.rect.y == 39 or self.bed.rect.x == -69 and self.bed.rect.y == 39 or self.bed.rect.x == -72 and self.bed.rect.y == 39 or self.bed.rect.x == -75 and self.bed.rect.y == 39 or self.bed.rect.x == -78 and self.bed.rect.y == 39 or self.bed.rect.x == -81 and self.bed.rect.y == 39or self.bed.rect.x == -84 and self.bed.rect.y == 39 or self.bed.rect.x == -87 and self.bed.rect.y == 39 or self.bed.rect.x == -90 and self.bed.rect.y == 39 or self.bed.rect.x == -63 and self.bed.rect.y == 39or self.bed.rect.x == -60 and self.bed.rect.y == 39or self.bed.rect.x == -57 and self.bed.rect.y == 39 or self.bed.rect.x == -54 and self.bed.rect.y == 39 or self.bed.rect.x == -51 and self.bed.rect.y == 39or self.bed.rect.x == -48 and self.bed.rect.y == 39) and self.screwdriver.freeze is True:
                self.notice5 = 1
            else:
                self.notice5 = 0


            if key[
                pg.K_SPACE] and self.speech5 == 1 and self.speech_disabled5 is False and self.screwdriver.freeze is True:
                self.count5 += 0.1333
                self.txtcount5 += 0.1333
                self.namecount5 += 0.1333
            if self.count5 > 1:
                self.count5 = 1
            if self.txtcount5 >= 1:
                self.txtcount5 = 1
            if math.floor(self.namecount5) > 1:
                self.namecount5 = 0
            if self.notice5 == 1 and key[pg.K_SPACE] and (
                     self.count5 > 0.9000 and self.count5 < 1.0) and self.speech5 == 0:
                self.count5 = 1

            if self.notice5 == 1 and self.speech_disabled5 is False:
                self.speech5 = 1
                self.speech_box5 = Speech_Box3(self, 608, 125, black, 0.5, 11.5)
                self.speech_box_outline5 = Speech_Box3(self, 625, 142, white, 0.25, 11.25)
                self.character_names5 = Names2(self, 'Senyti',
                                                   (self.speech_box_outline5.rect.x, self.speech_box_outline5.rect.y),
                                                   green, None)

            if self.notice5 == 1 and self.speech5 == 1 and self.speech_disabled5 is False:

                self.screen.blit(self.speech_box_outline5.image, self.speech_box_outline5.rect)
                self.screen.blit(self.speech_box5.image, self.speech_box5.rect)
                self.screen.blit(self.character_names5.image, self.character_names5.rect)
                display_text(self.speech_box5.image, speech5[math.floor(self.txtcount5)], (0, 0),
                                      pg.font.SysFont('Hello Ketta', 40), white, white)
                pg.display.flip() <--- This is what I tried to do but still the text for speech 5 won't show up
            if math.floor(
                    self.count5) == 1 and self.speech_disabled5 is False:<---- this is saying if the message is finished but showing then restart all of its variables and change the variable speech_diasbled5 to True
                self.speech_disabled5 = True < -- this means that speech 5 is not showing anymore
                self.speech5 = 0 <--- this means that the speech is able to be restablished
                self.msg5_complete = 0 ----------------------I
                self.txtcount5 = 0            the rest just  I
                self.namecount5 = 0           restarts       I
                self.msg5_complete += 1 ---------------------I

            if self.notice5 == 1 and self.speech5 == 0 and math.floor(self.count5) == 1 and key[
                pg.K_SPACE] and self.speech_disabled5 is True and self.msg5_complete == 1 and self.comeback5 > 0 and self.speech5 == 0:<--- This is saying if the player is noticed and speech can be rekindled while it is finished restart all of its variables
                self.speech_disabled5 = False <-- this means the speech is not gone 
                self.msg5_complete = 0 ----------------------I
                self.txtcount5 = 0            the rest just  I
                self.namecount5 = 0           restarts       I
                self.count5 = 0 -----------------------------I

            pg.display.update() <----- this updates pygame
            self.clock.tick(FPS) <----- this sets the speed back to 60 FPS
        self.running = False <--- whenb it is false tthe game is not running

End of Game loop

g = Game()
g.showgame_menu()
g.intro_screen()
g.new()

    while g.running:
        g.main()
        g.game_over()
        g.clock.tick(FPS)
        pg.display.update()

This is the Sprites.py, where Sprite classes, Sprite functions and their attributes are made

imports start here

import math

import pygame as pg

from Definitives import *zx 

class Speech_Box(pg.sprite.Sprite):
    def __init__(self, game, w, h, color, x, y):
        self.game = game
        self.groups = self.game.life
        self._layer = PLAYER_LAYER

        pg.sprite.Sprite.__init__(self, self.groups)

        self.x = x * TILESIZE
        self.y = y * TILESIZE

        self.image = pg.Surface([w, h])
        self.image.fill(color)
        self.rect = self.image.get_rect()
        self.rect.x = self.x
        self.rect.y = self.y

    def update(self):
        key = pg.key.get_pressed()

        if key[pg.K_SPACE] and math.floor(self.game.count) > 3.997 and self.game.speech == 0:
            self.remove(self.game.life)

        # for speech in between cells

        if (self.game.speech_disabled3 is True and key[pg.K_SPACE]) and math.floor(self.game.count3) == 2 and self.game.speech3 == 0 and self.game.shout != self.game.phrase3:
            self.remove(self.game.life)
        if (self.game.speech_disabled3 is True and key[pg.K_SPACE]) and math.floor(self.game.count3) == 3 and self.game.speech3 == 0 and self.game.shout == self.game.phrase3:
            self.remove(self.game.life)

class Names(pg.sprite.Sprite):
    def __init__(self, game, txt, pos, color, color2):
        self.pos = pos
        self.font = pg.font.SysFont('Hello Ketta', 40)
        self.color = color
        self.color2 = color2
        self.game = game
        self.groups = self.game.life
        self._layer = PLAYER_LAYER
        self.namecount = 0

        pg.sprite.Sprite.__init__(self, self.groups)
        self.image = self.font.render(txt, False, self.color, self.color2)
        self.rect = self.image.get_rect()
        self.rect.x = pos[0]
        self.rect.y = pos[1]

    def update(self):

        key = pg.key.get_pressed()
        if math.floor(self.game.txtcount) == 4:
            self.namecount = 1
        if self.game.notice == 1 and key[pg.K_SPACE] and math.floor(self.game.count) > 3.997 and self.game.speech == 0:
            self.remove(self.game.life)

        # for speech in between cells

        if (self.game.speech_disabled3 is True and key[pg.K_SPACE]) and math.floor(self.game.count3) == 2 and self.game.speech3 == 0 and self.game.shout != self.game.phrase3:
            self.remove(self.game.life)
        if (self.game.speech_disabled3 is True and key[pg.K_SPACE]) and math.floor(self.game.count3) == 3 and self.game.speech3 == 0 and self.game.shout == self.game.phrase3:
            self.remove(self.game.life)


# for speech 2


class Speech_Box2(pg.sprite.Sprite):
    def __init__(self, game, w, h, color, x, y):
        self.game = game
        self.groups = self.game.life
        self._layer = PLAYER_LAYER

        pg.sprite.Sprite.__init__(self, self.groups)

        self.x = x * TILESIZE
        self.y = y * TILESIZE

        self.image = pg.Surface([w, h])
        self.image.fill(color)
        self.rect = self.image.get_rect()


        self.rect.x = self.x
        self.rect.y = self.y

    def update(self):
        pg.key.get_pressed()

        if self.game.msg2_complete > 0 and math.floor(self.game.count2) == 4 and self.game.speech2 == 0:
            self.remove(self.game.life)
            self.game.comeback2 = 0
        if math.floor(self.game.count2) == 4 and self.game.msg2_complete >= 1 and self.game.comeback2 == 1:
            self.game.msg2_complete = 0

        if self.game.msg4_complete >= 1 and math.floor(self.game.count4) == 1 and self.game.speech4 == 0:
            self.remove(self.game.life)
            self.game.comeback4 = 0


class Names2(pg.sprite.Sprite):
    def __init__(self, game, txt, pos, color, color2):
        self.pos = pos
        self.font = pg.font.SysFont('Hello Ketta', 40)
        self.color = color
        self.color2 = color2
        self.game = game
        self.groups = self.game.life
        self._layer = PLAYER_LAYER
        self.namecount = 0

        pg.sprite.Sprite.__init__(self, self.groups)
        self.image = self.font.render(txt, False, self.color, self.color2)
        self.rect = self.image.get_rect()
        self.rect.x = pos[0]
        self.rect.y = pos[1]

    def update(self):


        if math.floor(self.game.txtcount) == 4:
            self.namecount = 1

        if self.game.msg2_complete >= 1 and math.floor(self.game.count2) == 4 and self.game.speech2 == 0:
            self.remove(self.game.life)
            self.game.comeback2 = 0
        if math.floor(self.game.count2) == 4 and self.game.msg2_complete >= 1 and self.game.comeback2 == 1:
            self.game.msg2_complete = 0
            self.remove(self.game.life)
        if self.game.msg4_complete >= 1 and math.floor(self.game.count4) == 1 and self.game.speech4 == 0:
            self.remove(self.game.life)
            self.game.comeback4 = 0

class Speech_Box3(pg.sprite.Sprite):
    def __init__(self, game, w, h, color, x, y):
        self.game = game
        self.groups = self.game.life
        self._layer = PLAYER_LAYER

        pg.sprite.Sprite.__init__(self, self.groups)

        self.x = x * TILESIZE
        self.y = y * TILESIZE

        self.image = pg.Surface([w, h])
        self.image.fill(color)
        self.rect = self.image.get_rect()


        self.rect.x = self.x
        self.rect.y = self.y

    def update(self):
        pg.key.get_pressed()

        if self.game.msg5_complete > 0 and math.floor(self.game.count5) == 1 and self.game.speech5 == 0:
            self.remove(self.game.life)
            self.game.comeback5 = 0

class ScrewDriver(pg.sprite.Sprite):
    def __init__(self, game, x, y, color, layer, group) -> object:
        self.game = game
        self.groups = group
        self._layer = layer
        pg.sprite.Sprite.__init__(self, self.groups)
        self.x = x * TILESIZE
        self.y = y * TILESIZE

        self.image = self.game.tools_spritesheet.get_sprite(0, 0, 16, 16, color)
        self.rect = self.image.get_rect()
        self.rect.x = self.x
        self.rect.y = self.y

        self.x_change = 0
        self.y_change = 0

        self.go_up = False
        self.freeze = False
        self.collected = False
        self.move_up_limit = 51
        self.movement_loop = 0

    def update(self):
        self.movement()
        key = pg.key.get_pressed()
        self.player_collide()

        self.rect.x += self.x_change
        self.rect.y += self.y_change
        if self.game.count3 == 3 and key[pg.K_SPACE]:
            self.go_up = True

        self.x_change = 0
        self.y_change = 0

    def movement(self):
        key = pg.key.get_pressed()

        if self.go_up is True and self.freeze is False:
            self.y_change -= PLAYER_SPEED
            self.movement_loop -= 1
            if self.movement_loop <= -self.move_up_limit:
                self.freeze = True
                self.go_up = False
                self.y_change = 0
                self.movement_loop = 0


    def player_collide(self):
        key = pg.key.get_pressed()
        hits = pg.sprite.spritecollide(self, self.game.all, False)
        if hits and key[pg.K_a] and self.collected is False:
            self.collected = True
            self.remove(self.groups)

class Key(pg.sprite.Sprite):
    def __init__(self, game, x, y, color, layer, group):
        self.game = game
        self.groups = group
        self._layer = layer
        pg.sprite.Sprite.__init__(self, self.groups)
        self.x = x * TILESIZE
        self.y = y * TILESIZE

        self.image = self.game.tools_spritesheet.get_sprite(48, 0, 16, 24, color)
        self.rect = self.image.get_rect()
        self.rect.x = self.x
        self.rect.y = self.y

        self.x_change = 0
        self.y_change = 0

        self.go_up = False
        self.freeze = False
        self.collected = False
        self.move_up_limit = 51
        self.movement_loop = 0

    def update(self):
        self.player_collide()

    def player_collide(self):
        key = pg.key.get_pressed()
        if (self.game.bed.rect.x == 1689 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1686 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1683 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1692 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1695 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1698 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1701 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1704 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1707 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1710 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1713 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1716 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1719 and self.game.bed.rect.y == 798 or self.game.bed.rect.x == 1722 and self.game.bed.rect.y == 798) or (self.game.bed.rect.x == 1689 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1686 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1683 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1692 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1695 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1698 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1701 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1704 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1707 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1710 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1713 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1716 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1719 and self.game.bed.rect.y == 804 or self.game.bed.rect.x == 1722 and self.game.bed.rect.y == 804):
            self.notice = 1
        else:
            self.notice = 0
        if self.notice == 1 and key[pg.K_a] and self.collected is False:
            self.collected = True
            self.remove(self.groups)
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  • What is it i need to fix in my question? – Tay Whitter Sep 01 '23 at 10:16

0 Answers0