All the tutorials I find are for UE4 using the supposedly deprecated BSP system.
I have a box mesh shaped like a wall, a door frame downloaded from Quixel, how can I add the door to the wall so that:
- it cuts the wall
- disables collision in the door area?
So far I was able to do that using the "Modeling" mode, but it only allows to cut holes using pre-defined shapes, so my understanding is I would need to first create a copy of my asset, then cut the hole, manually create a collision volume so the hole can be walked through, then add the door mesh to cover the hole. Is this really the simplest way to add a door?
In comparison, with BSP I could create a box, add another box and set it to be subtractive, and I quickly made a hole in a wall with proper collision volumes and ability to resize any of the two volumes at any time.