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the problems I'm facing is that I created a nebula in blender and now i need to export it in gltf format but after exporting it and viewing it on a gltf viewer. it becomes a flat box and all the details are not showing as it should be. So i need some help how to fix this problems and what exactly to do to export it, so it can be presentable perfectly.

i tried exporting a gltf format and expected it to atleast show the nebula as it should be. then for a sample i tried making a cloud and after exporting it i got the shape of a box again

  • Most of Blender's material features are implemented in Blender only, and cannot be exported to standard formats. If you're planning to use Blender to create models you'll export to glTF, it's necessary to carefully read the [documentation on exporting to glTF](https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html), and make sure your materials use Principled BSDF and follow those guidelines. – Don McCurdy Mar 08 '23 at 20:49

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