D3D11 Debug Layer shows Name="unnamed" even if DebugName property of the D3D11 object is set with a name ("test" for example).
- Context is D3D11 with C# using Vortice.
- Debug Layer seems to be working well. It is active using DirectX Control Panel or d3dconfig command line and debug messages are from ID3D11InfoQueue.GetMessages(messageIndex).
- DebugName property is set using SetPrivateData and VS Debug shows the value of this property is set ("test" for example).
I must be missing something but I can not figure it out.
Is the Name="unnamed" field in the InfoQueue description the same as DebugName property in D3D11 objects?