Our game uses the NiceVibrations plugin for haptic feedback, and the Facebook Unity SDK for user login.
After updating the Facebook Unity SDK to version to 13.2.0, we are suddenly getting a Parse Error in Xcode.
It marks these 3 lines inside the UnityFramework-Swift.h
file with an "Expected a type" error:
+ (void)RegisterHapticEngineFinishedCallbackWithCallback:(HapticCallback _Nonnull)callback;
+ (void)RegisterHapticEngineResetCallbackWithCallback:(HapticCallback _Nonnull)callback;
+ (void)RegisterHapticEngineErrorCallbackWithCallback:(HapticCallback _Nonnull)callback;
The UnityFramework-Swift.h
file is used by the FBUnitySDKDelegate.h
file, which is then used by FBUnityInterface.mm
file.
Our other games that still use version 11.0 of the Facebook Unity SDK don't get that error. I've also looked at the "UnityFramework-Swift.h" file for those games and didn't see those lines. In fact, there are no lines related to NiceVibrations in the entire "UnityFramework-Swift.h" file.
Has anybody come across this issue before?