This is for a mini program in Scratch.
What I want to do:
When a clone A of Sprite2 touches another clone B of the same Sprite2, both clones are deleted, but any other clone stays existing and executing.
What I have tried:
I have tried finding if there was an option like "touching another clone", but I haven't found it.
I also tried putting a sensor that detects if a clone is making contact with its same color (if[color{red}is touching color{red}] then) => (delete clone), but it didn't work, it entered an infinite loop where the page begun to get choppy so I deleted that.
I even made the function outside the sprite (where I could find the option (touching [sprite2] ?)) and then moved the function inside sprite2 but it ignores that new inserted function.
Do you know how this could be done?