I'm trying to adapt this sketch for my own work but I can't seem to figure out how to make it such that the tiles are solid colours and each row does not have that shadow.
The gradients and shadows are controlled by row 116 to 123.
I'm trying to adapt this sketch for my own work but I can't seem to figure out how to make it such that the tiles are solid colours and each row does not have that shadow.
The gradients and shadows are controlled by row 116 to 123.
To make each tile a solid color simply replace the call to gradient()
with a call to fill()
given the color you want and rect(x, y, w, h)
.
// P_1_2_3_03
//
// Generative Gestaltung – Creative Coding im Web
// ISBN: 978-3-87439-902-9, First Edition, Hermann Schmidt, Mainz, 2018
// Benedikt Groß, Hartmut Bohnacker, Julia Laub, Claudius Lazzeroni
// with contributions by Joey Lee and Niels Poldervaart
// Copyright 2018
//
// http://www.generative-gestaltung.de
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
var colorCount = 30;
var hueValues = [];
var saturationValues = [];
var brightnessValues = [];
var actRandomSeed = 0;
var alphaValue = 255;
function setup() {
createCanvas(windowWidth, windowHeight);
colorMode(HSB, 360, 100, 100, 100);
noStroke();
}
function draw() {
noLoop();
background(0);
randomSeed(actRandomSeed);
// ------ colors ------
// create palette
for (var i = 0; i < colorCount; i++) {
if (i % 2 == 0) {
hueValues[i] = 0;
saturationValues[i] = 0;
brightnessValues[i] = random(100);
} else {
hueValues[i] = 0;
saturationValues[i] = 0;
brightnessValues[i] = 100;
}
}
// ------ area tiling ------
// count tiles
var counter = 0;
// row count and row height
var rowCount = 6;
var rowHeight = height / rowCount;
// seperate each line in parts
for (var i = rowCount; i >= 0; i--) {
// how many fragments
var partCount = i + 1;
var parts = [];
for (var ii = 0; ii < partCount; ii++) {
// sub fragments or not?
if (random() < 0.075) {
// take care of big values
var fragments = int(random(2, 20));
partCount = partCount + fragments;
for (var iii = 0; iii < fragments; iii++) {
parts.push(random(2));
}
} else {
parts.push(random(2, 20));
}
}
// add all subparts
var sumPartsTotal = 0;
for (var ii = 0; ii < partCount; ii++) {
sumPartsTotal += parts[ii];
}
// draw rects
var sumPartsNow = 0;
for (var ii = 0; ii < parts.length; ii++) {
sumPartsNow += parts[ii];
var x = map(sumPartsNow, 0, sumPartsTotal, 0, width);
var y = rowHeight * i;
var w = -map(parts[ii], 0, sumPartsTotal, 0, width);
var h = rowHeight * 1.5;
var index = counter % colorCount;
var col1 = color(0);
var col2 = color(hueValues[index], saturationValues[index], brightnessValues[index], alphaValue);
// gradient(x, y, w, h, col1, col2);
fill(col2);
rect(x, y, w, h);
counter++;
}
}
}
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