I am using the cpp
crate (https://crates.io/crates/cpp) to run some C++ code from inside Rust.
How can I make a vector, that is known to the Rust code available inside the C++ code?
First I tried something like this:
cpp::cpp!{{
#include <iostream>
#include <vector>
}}
fn call_some_cpp_stuff(mat: &Vec<f64>, n: usize){
let n = n as u32;
unsafe{
cpp::cpp!([mat as "std::vector", n as "uint32_t"]{
std::cout << mat[n-1] << std::endl;
});
};
}
Which results in the following error:
error[E0512]: cannot transmute between types of different sizes, or dependently-sized types
--> src/numerics.rs:248:20
|
248 | cpp::cpp!([mat as "std::vector<double>", n as "uint32_t"]{
| ^^^
|
= note: source type: `&Vec<f64>` (64 bits)
= note: target type: `[u8; 24]` (192 bits)
= note: this error originates in the macro `__cpp_closure_impl` (in Nightly builds, run with -Z macro-backtrace for more info)
For more information about this error, try `rustc --explain E0512`.
error: could not compile `rust_dse` due to previous error
When trying to use a pointer instead of a std::vector like this:
cpp::cpp!{{
#include <iostream>
#include <vector>
}}
fn call_some_cpp_stuff(mat: &Vec<f64>, n: usize){
let n = n as u32;
unsafe{
cpp::cpp!([mat as "const double *", n as "uint32_t"]{
std::cout << mat[n-1] << std::endl;
});
};
}
It compiles, but I get a segmentation fault when trying to access anything but the 0th element of mat
inside the C++ code, even when I am 100% sure, that it does have more than 1 element.
Any ideas on how to achiev this?