I have what I thought was a simple task, but it appears otherwise. As part of my code, I am simply displaying some circles and when the user clicks on one, it will navigate to a new view depending on which circle was pressed.
If I hard code the views in the NavigationLink, it works fine, but I want to use a dynamic array. In the following code, it doesn't matter which circle is pressed, it will always display the id of the last item in the array; ie it passes the last defined dot.destinationId to the Game view
struct Dot: Identifiable {
let id = UUID()
let x: CGFloat
let y: CGFloat
let color: Color
let radius: CGFloat
let destinationId: Int
}
struct ContentView: View {
var dots = [
Dot(x:10.0,y:10.0, color: Color.green, radius: 12, destinationId: 1),
Dot(x:110.0,y:10.0, color: Color.green, radius: 12, destinationId: 2),
Dot(x:110.0,y:110.0, color: Color.blue, radius: 12, destinationId: 3),
Dot(x:210.0,y:110.0, color: Color.blue, radius: 12, destinationId: 4),
Dot(x:310.0,y:110.0, color: Color.red, radius: 14, destinationId: 5),
Dot(x:210.0,y:210.0, color: Color.blue, radius: 12, destinationId: 6)]
var lineWidth: CGFloat = 1
var body: some View {
NavigationView {
ZStack
Group {
ForEach(dots){ dot in
NavigationLink(destination: Game(id: dot.destinationId))
{
Circle()
.fill(dot.color)
.frame(width: dot.radius, height: dot.radius)
.position(x:dot.x, y: dot.y )
}
}
}
.frame(width: .infinity, height: .infinity, alignment: .center )
}
.navigationBarTitle("")
.navigationBarTitleDisplayMode(.inline)
}
}
struct Game: View {
var id: Int
var body: some View {
Text("\(id)")
}
}
I tried to send the actual view as i want to show different views and used AnyView, but the same occurred It was always causing the last defined view to be navigated to.
I'm really not sure what I a doing wrong, any pointers would be greatly appreciated