I'm displaying USDZ model in AR with this code:
class ViewController: UIViewController {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.autoenablesDefaultLighting = true
sceneView.scene = SCNScene(named: "art.scnassets/model.usdz")!
sceneView.session.run(ARWorldTrackingConfiguration())
}
But the model is way too big. How can I scale it?