I'm using React Three Fiber to animate a 3d model looking at the mouse. This is creating a canvas element in the background of my page. I have a few divs and h1s layered on top of it, and whenever my mouse hovers over the divs/h1s, the canvas freezes, until I mouse out of it. This results in a choppy looking animation. How do I rectify this?
This is my React Component:
function Model() {
const { camera, gl, mouse, intersect, viewport } = useThree();
const { nodes } = useLoader(GLTFLoader, '/scene.glb');
const canvasRef = useRef(null);
const group = useRef();
useFrame(({ mouse }) => {
const x = (mouse.x * viewport.width) / 1200;
const y = (mouse.y * viewport.height) / 2;
group.current.rotation.y = x + 3;
});
return (
<mesh
receiveShadow
castShadow
ref={group}
rotation={[1.8, 40, 0.1]}
geometry={nodes.HEAD.geometry}
material={nodes.HEAD.material}
dispose={null}></mesh>
);
}