I have this class
class Point2D
{
public:
bool isValid();
// ...
private:
double x_, y_;
};
I have a std::vector< Point2D >
and I would like to remove the invalid points, now I do like this:
bool invalid ( const Point2D& p )
{
return !p.isValid();
}
void f()
{
std::vector< Point2D > points;
// fill points
points.erase( std::remove_if( points.begin(), points.end(), invalid ), points.end() );
// use valid points
}
Is there a standard way of doing this (beautifully), for example without the need of "duplicating" the functionality of the class method Point2D::isValid
?
Maybe using C++11 lambda (I am not very familiar with lambda)?