I have a quad with a texture filled in on top a camera. When I added directional light, it shows a glare in the center. Earlier, I had it right, but now not sure why it comes. Below is my unity camera game with center glare & scene
Asked
Active
Viewed 925 times
2 Answers
0
It seems like a point light to me. Try to enable 3d view and move on the z Axis. See if that helps.

the_Begin
- 391
- 4
- 6
0
Check if you have DrawHalo
on the DirectionalLight
enabled. Otherwise you might need to adjust the specular/metallic settings on your quads material.

dowhilefor
- 10,971
- 3
- 28
- 45
-
Unchecking spectacular highlights work but what s the deal with Draw halo? It does not seem to showing any changes – Kiran Cyrus Ken Jun 23 '20 at 18:19