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Is there any way to get position of SCNNode in SCNScene when I used node.physicsBody.velocity before? I have set default coordinates to SCNVector3(0,0,0) then I've used node.physicsBody.velocity = SCNVector3(someValue, someValue, someValue) and tried read it from node.position but It printed SCNVector3(0,0,0). Does velocity change node position in SCNScene? Or can I get node position in SCNScene?

Any ideas?

psrajer
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