Is there any way to get position of SCNNode in SCNScene when I used node.physicsBody.velocity
before? I have set default coordinates to SCNVector3(0,0,0)
then I've used node.physicsBody.velocity = SCNVector3(someValue, someValue, someValue)
and tried read it from node.position
but It printed SCNVector3(0,0,0)
. Does velocity
change node position in SCNScene? Or can I get node position in SCNScene?
Any ideas?