I have a game where I need to save a scene. I'm doing this by setting the scene to a variable which I can access later. The player then goes to a main menu when they are done.
The player now wants to go back to that scene, however, when it loads normally, it resets to its original state. Is there any way to use this variable to set the scene's contents to the variable I made earlier?
This is how I made the variable: Builder1 = SceneManager.GetActiveScene();
Any help would be greatly appreciated (and yes, I do realize that the variable I made probably doesn't store the scene the way I want it to). Thanks!