Maybe someone will still find this useful, it's some code i'm using for this purpose in my tar1090 project.
Negative and positive contrast are probably clear and dim is basically just a brightness modification with inverted sign.
toggle function:
function setDim(layer, state) {
if (state) {
layer.dimKey = layer.on('postrender', dim);
} else {
ol.Observable.unByKey(layer.dimKey);
}
OLMap.render();
}
postrender function:
function dim(evt) {
const dim = mapDimPercentage * (1 + 0.25 * toggles['darkerColors'].state);
const contrast = mapContrastPercentage * (1 + 0.1 * toggles['darkerColors'].state);
if (dim > 0.0001) {
evt.context.globalCompositeOperation = 'multiply';
evt.context.fillStyle = 'rgba(0,0,0,'+dim+')';
evt.context.fillRect(0, 0, evt.context.canvas.width, evt.context.canvas.height);
} else if (dim < -0.0001) {
evt.context.globalCompositeOperation = 'screen';
console.log(evt.context.globalCompositeOperation);
evt.context.fillStyle = 'rgba(255, 255, 255,'+(-dim)+')';
evt.context.fillRect(0, 0, evt.context.canvas.width, evt.context.canvas.height);
}
if (contrast > 0.0001) {
evt.context.globalCompositeOperation = 'overlay';
evt.context.fillStyle = 'rgba(0,0,0,'+contrast+')';
evt.context.fillRect(0, 0, evt.context.canvas.width, evt.context.canvas.height);
} else if (contrast < -0.0001) {
evt.context.globalCompositeOperation = 'overlay';
evt.context.fillStyle = 'rgba(255, 255, 255,'+ (-contrast)+')';
evt.context.fillRect(0, 0, evt.context.canvas.width, evt.context.canvas.height);
}
evt.context.globalCompositeOperation = 'source-over';
}
toggle function when using LayerSwitcher:
function setDimLayerSwitcher(state) {
if (!state) {
ol.control.LayerSwitcher.forEachRecursive(layers_group, function(lyr) {
if (lyr.get('type') != 'base')
return;
ol.Observable.unByKey(lyr.dimKey);
});
} else {
ol.control.LayerSwitcher.forEachRecursive(layers_group, function(lyr) {
if (lyr.get('type') != 'base')
return;
lyr.dimKey = lyr.on('postrender', dim);
});
}
OLMap.render();
}