I have audio data streaming from the server to the client. It starts as a Node.js buffer (which is a Uint8Array) and is then sent to the AudioWorkletProcessor via port.postMessage(), where it is converted into a Float32Array and stored in this.data. I have spent hours trying to set the output to the audio data contained in the Float32Array. Logging the Float32Array pre-processing shows accurate data, but logging it during processing shows that it is not changing when the new message is posted. This is probably a gap in my low-level audio-programming knowledge.
When data arrives in the client, the following function is called:
process = (data) => {
this.node.port.postMessage(data)
}
As an aside, (and you can let me know) maybe I should be using parameter descriptors instead of postMessage? Anyways, here's my AudioWorkletProcessor:
class BypassProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.isPlaying = true;
this.port.onmessage = this.onmessage.bind(this)
}
static get parameterDescriptors() {
return [{ // Maybe we should use parameters. This is not utilized at present.
name: 'stream',
defaultValue: 0.707
}];
}
convertBlock = (incomingData) => { // incoming data is a UInt8Array
let i, l = incomingData.length;
let outputData = new Float32Array(incomingData.length);
for (i = 0; i < l; i++) {
outputData[i] = (incomingData[i] - 128) / 128.0;
}
return outputData;
}
onmessage(event) {
const { data } = event;
let ui8 = new Uint8Array(data);
this.data = this.convertBlock(ui8)
}
process(inputs, outputs) {
const input = inputs[0];
const output = outputs[0];
if (this.data) {
for (let channel = 0; channel < output.length; ++channel) {
const inputChannel = input[channel]
const outputChannel = output[channel]
for (let i = 0; i < inputChannel.length; ++i) {
outputChannel[i] = this.data[i]
}
}
}
return true;
}
}
registerProcessor('bypass-processor', BypassProcessor);
How can I simply set the output of the AudioWorkletProcessor to the data coming through?