I have been trying to take the logic of a couple simple MooTools operations and convert it to work with jQuery.
The logic I want is for this jsfiddle what it allows is to get accurate mouse position on a canvas element with css resizing.
I found the answer here on SO I have been working for a couple hours with no avail
I think I understand his logic but fitting for some reason I am not seeing results
Here is what I have done so far with arby's logic from his answer commented out
// Get the change ratio for the new css set size
//var cssScale = [canvas.getSize().x / canvas.get('width'), canvas.getSize().y / canvas.get('height')];
var cssScale = [$('canvas').height() / $('canvas').attr('height'), $('canvas').width() / $('canvas').attr('$('canvas').height() / $('canvas').attr('height'),')]
//Create an object of the dimensions
// I think from my looking at the jsfiddle x&y is the position of the rect in his canvas
// and w&h are the height and width of that rect so it's not really necessary for my problem which
// is just getting mouse cords accuratly.
//this.setDims(x*cssScale[0], y*cssScale[1], w*cssScale[0], h*cssScale[1]);
// This is the offset of the clickable square in his code.
//this.offset = [x - this.dims[0], y - this.dims[1]];
// Now I do not know what this is
// If the offset is just for position in their code why is it used here
// How can you display just scaled mouse position
this.x = (x - this.offset[0]) / cssScale[0] + w * .5;
this.y = (y - this.offset[1]) / cssScale[1] + h * .5;