In one of the files of the Direct X Samples "MiniEngine" ( https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/MiniEngine ) I found this line that confused me:
void CameraController::Update( float deltaTime )
{
(deltaTime); // <-- here
…
}
At first I thought it was something to make the compiler stop complaining about an unused parameter, but it is used further down anyway. I can only think it is some sort of performance optimisation somehow, but I can't think what.
Can anyone enlighten me? It could always be a new C++ thing I don't know about :) I haven't played with C++ for about 10 years.