I'm hosting a service in a Mac application and connecting with an iOS app. While the iOS app will find the service, the service doesn't contain any addresses, so I can't connect a socket.
This is my hosting code on the Mac:
- (void)start {
queue = dispatch_queue_create("KeyboardServer", DISPATCH_QUEUE_CONCURRENT);
socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:queue];
NSError *error = nil;
if ([socket acceptOnPort:0 error:&error]) {
service = [[NSNetService alloc] initWithDomain:@"local." type:@"_probonjore._tcp." name:@"TestServer" port:[socket localPort]];
service.delegate = self;
[service publish];
} else {
NSLog(@"Unable to create server");
}
}
This is the connecting code on iOS:
- (BOOL)connectToServer:(NSNetService *)service {
NSArray *addresses = service.addresses;
socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:queue];
for (NSData *address in addresses) {
NSError *error;
if ([socket connectToAddress:address error:&error]) {
NSLog(@"Socket connected!");
return true;
}
}
return false;
}
The problem is, service.addresses is always empty and the loop instantly exits.