When I test rewardAd, I can see the ad and I can get reward, but let's say I have 3 Revive ability I watched an ad and it gives 7 revive ability and let's say I watched again now it's not giving me reward, but if I spend my ability and watch again let's say I spend 2 now I have 8 when I watch reward ad it gives me 2 and it stucks at 10 again it never goes over 10 and if I have 2 ability it gives 8 if I have 5 ability it gives 5 it always completes at 10 I have no idea how to fix it, can you help me.
public void RequestRewardAd()
{
AdRequest request = new AdRequest.Builder().Build();
rewardBasedVideo.LoadAd(request, rewardBasedVideoId);
}
public void ShowRewardAd()
{
if (rewardBasedVideo.IsLoaded())
{
rewardBasedVideo.Show();
}
}
public void HandleRewardBasedVideoLoaded(object sender, EventArgs args)
{
Debug.Log("HandleRewardBasedVideoLoaded event received");
}
public void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
Debug.Log("HandleRewardBasedVideoFailedToLoad event received with message: "+ args.Message);
}
public void HandleRewardBasedVideoOpened(object sender, EventArgs args)
{
Debug.Log("HandleRewardBasedVideoOpened event received");
}
public void HandleRewardBasedVideoStarted(object sender, EventArgs args)
{
Debug.Log("HandleRewardBasedVideoStarted event received");
}
public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
{
Debug.Log("HandleRewardBasedVideoClosed event received");
RequestRewardAd();
}
public void HandleRewardBasedVideoRewarded(object sender, Reward args)
{
string type = args.Type;
PlayerPrefs.SetFloat("Revive", (int)args.Amount);
}
public void HandleRewardBasedVideoLeftApplication(object sender, EventArgs args)
{
Debug.Log("HandleRewardBasedVideoLeftApplication event received");
}