I'm learning DirectX12 and writing some utility classes to encapsulate functionality. Right now I'm working on mechanism for pooling CommandLists.
The pool assumes all command lists are closed. I wanted to validate that during inserting to the pool, but I can't manage to check it. From MSDN:
Returns S_OK if successful; otherwise, returns one of the following values:
- E_FAIL if the command list has already been closed, or an invalid API was called during command list recording.
Which is precisely what I'm looking for, but when I call ID3D12GraphicsCommandList::Close() to validate, it throws exception in KernelBase.dll
. It looks really bizarre to me. Is this specification incompliance?
//EDIT: I cannot catch the exception, even with catch(...)
. It tells me maybe something may be wrong with my setup, but everything else is working for me.