my game is a click to move game.In an area, I've got a navmesh walkable and under it there is another walkable part of navmesh. My problem is that usually after I attack an enemy, sometime but not always, when I click to move my player falls on the navmesh below. I ve got the same problem on the enemies, who simply are programmed to follow the player and attack while in range, who sometime fall. Nobody has rigidbodies attached.
Any idea of the problem? Feel free to ask ask more details.
Thanks.