This is the code inside my custom view class:
func drawTestingPoint(_ point: CGPoint, target: Int, output: Int) {
let path = NSBezierPath()
path.appendArc(withCenter: point, radius: 5, startAngle: 0, endAngle: 360)
NSColor.black.setStroke()
if target == output {
NSColor.green.setFill()
} else {
NSColor.red.setFill()
}
path.lineWidth = 3
path.fill()
path.stroke()
}
override func draw(_ dirtyRect: NSRect) {
//If I call the drawTestingPoint function here it works
}
Inside my viewDidLoad
method in my NSViewController
class I set up the custom view and try to draw the testing point:
let size = getDataViewSize()
let origin = CGPoint(x: view.frame.width/2-size.width/2, y: view.frame.height/2-size.height/2)
dataView = DataView(frame: CGRect(origin: origin, size: size))
view.addSubview(dataView)
dataView.drawTestingPoint(CGPoint(x: view.frame.width/2 y: view.frame.height/2), target: target, output: output)
dataView.needsDisplay = true
My problem is that no point is getting drawn. I think there can't be anything wrong with my drawTestingPoint
function because when I call it inside my draw(_ dirtyRect: NSRect)
function in my custom NSView
class, it works. What can I do so I can call this function inside my viewDidLoad
function how you can see in the codes snippets above so my point gets drawn