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I would like to implement an android application (API min 27) for a term project which enables users to experience Arcore and mixed reality features in headsets such as google cardboard etc with stereoscopic view. For preliminary research, i couldn't find valid resources and approaches in order to solve stereoscopic vision on arcore except some approaches in unity3d, openGL and some frameworks such as Vuforia etc.. As far as i know, currently arcore 1.5 is not supporting this feature.

I considered using cardboard sdk and arcore sdk together but I am not sure that it is going to be naive approach and provide solid foundation for the project and future works.

Is there a way to work around for desired stereoscopic view for Arcore in native android or how can I implement stereoscopic view for given case (Not asking for actual implementation, just brainstorming) ?

Thanks in Advance

  • Have you checked [this](https://github.com/jondyne/ARcore_mobileVRHeadset/) and [this](https://github.com/ChristophGeske/ARCoreInsideOutTrackingGearVr) – Ali Kanat Nov 19 '18 at 11:01

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there is the Google Sceneform - scenegraph-based visualization engine for AR applications and there is this feature request asking for the same thing you have planned. Now to answer your question, there is this java visualization library used throughout google's own ARCore examples and it has support for stereoscopic rendering. What is missing in their implementation is accounting for lens distortion.

Michael T
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