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I want to make a small Augmented Reality Android app, using the Image Marker functionality from the Vuforia Framework.

I have downloaded the SDK and the Sample project and set it all up. It all works fine, after a long working process.

Now I want to create a new project and add the Image Marker session when you press a button. But I have no clue which files I should import, get only the framework working with the Image Marker session into my own app.

I have looked the documentation through, but I can only find information on how to set up the sample project. Can anyone help me with importing Vuforia to my own project?

bugfreerammohan
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Lasse Bickmann
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  • https://developer.vuforia.com/downloads/sdk – Vivek Mishra Nov 15 '18 at 10:20
  • I have the SDK downloaded. I just dont know, how to integrate it with a new app and use the functionality – Lasse Bickmann Nov 15 '18 at 10:23
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    on another note, you can use EasyAR sdk for augmented reality in android studio. They have tutorials available for integration – Vivek Mishra Nov 15 '18 at 10:37
  • Yea i know, and i am really considering it. The Vuforia dokumentation is so bad. The problem is that i already have a iOS version of my app, using Vuforia and i would like to stay consistant. But maybe it is where we are, i am so tired of the Vuforia integration – Lasse Bickmann Nov 15 '18 at 10:46
  • vuforia sdk is good for unity and has lots of tutorial too but for android they have nothing – Vivek Mishra Nov 15 '18 at 10:48
  • I am not an Android Developer but why don't you consider ARCore since you already have the Android Studio Project. You can start a new Session with click of a button – Ali Kanat Nov 15 '18 at 16:26
  • ARCore has a very limited number of available devices.. I listened to @VivekMishra and thanks to him i now have a fully functional Android app using EasyAR - Thanks a lot! – Lasse Bickmann Nov 15 '18 at 17:14

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Importing Vuforia Core Samples:

-Go to the asset store and search for the "Vuforia Core Samples" package or click this link. -Download and import the package. -Note: Vuforia Core Samples form a complete project and will overwrite the current project. We recommend you import Vuforia Core Samples into an empty project -Enable "Vuforia Augmented Reality Supported" in "XR Settings" of Unity's Player Settings.

  • So i should make the Augmented Reality functionality in Unity and then import it to Android studio? But can the Unity AR then communicate with the rest of the app? – Lasse Bickmann Nov 15 '18 at 10:19