I'm trying to rotate an image around the center. This works generally using RotateAnimation, but I want to have it a bit faster. I'm now using the SurfaceView pattern with a separate drawing thread.
This is code, which draws the bitmap correctly (depending on the outer "heading")
heading = angle in degrees, bitmap = the bitmap, w = width of the bitmap, h = height of the bitmap.
Matrix m = new Matrix();
m.preRotate(heading, w/2, h/2);
m.setTranslate(50,50);
canvas.drawBitmap(bitmap, m, null);
Drawback: The image is a circle and the code above produces visible aliasing effects...
The code below is also rotating the image, but while rotating (say from 0 to 45 degrees clockwise) the center of the new image moves bottom/right. I suppose, the eccentric effect is due to the enlarged width/height of the new image ?? However, this code doesn't produce aliasing, if filter=true is set. Is there a way to use code #1 but have sort of anti-aliasing or use code #2 but getting rid of the center movement?
Matrix m = new Matrix();
m.preRotate(heading, w/2, h/2);
m.setTranslate(50,50);
Bitmap rbmp = Bitmap.createBitmap(bitmap, 0, 0, w, h, m, true);
canvas.drawBitmap(rbmp, 50, 50, null);
UPDATE: As result of the discussion in this thread the correct version of code #2 (anti-aliasing and correct rotation) would look like this (offset of 50,50 omitted):
Matrix m = new Matrix();
m.setRotate(heading, w/2, h/2);
Bitmap rbpm = Bitmap.createBitmap(bitmap, 0, 0, w, h, m, true);
canvas.drawBitmap(rbpm, (w - rbpm.getWidth())/2, (h - rbpm.getHeight())/2, null);
Thanks.