I have implemented GLCM Texture analysis on the Sentinel-1 SAR imagery. The imagery is high resolution. The parameters for the GLCM texture analysis are:
Window size: 5x5
Quantizer: Probablistic Quantizer
Quantization: 64 bit
Angle: 0 degree
Displacement: 1
The output is 10 different texture images. However the range of pixel values is not between 0 and 1. The range for every texture is between different min and max values. I believe this should be between 0 and 1 as it is a probabilistic analysis with GLCM that is being calculated for every pixel.
Am I missing a step?