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Ok, I am working with the below version of Unity and have integrated the ARKit plugin, just building a basic app. I don't believe Ive used a ton of objects/anyting crazy to load.

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Issue is my splash screen time is REALLY long (up to 30+ seconds) on the dark blue just before the Unity logo. My build settings:

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What could cause this? What can I do to make splash screen/app load time more normal?

blue
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  • The short answer: get Pro, and disable the splash screen. The long version: run a profiler and see where the execution time is going (I'm guessing resource loading or waiting on a network connection), and optimize that part. – 3Dave Jun 04 '18 at 02:23
  • You have `Development build` on with `Script Debugging`. That could be one of the reasons. – Hristo Jun 05 '18 at 09:27
  • @Hristo hm.. what is the best build settings for fast load time/splash screen/performance? Why is script debugging slower? – blue Jun 05 '18 at 20:23
  • The `Development build/Script Debugging` Would increase the total size of your app and will reduce the performance by a little. Those flags are used whenever you want to test your code on the actual build. So you could debug the actual device, instead of the `Unity Editor`. It will also have a more detailed output in terms of `Logging`. You should not unable if the application is going to be a release. – Hristo Jun 06 '18 at 05:23

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