I have Image qml component to display QImages. Following is the QML
code for it.
Code:
Item {
Image {
id: my_qimage_viewer
anchors.fill: parent
}
Connections {
target: qimage_selector_cpp_backend
onQImageDisplayRequested: {
my_qimage_viewer.source = next_qimage_source
console.log("New qimage sent for display is : " + my_qimage_viewer.source)
}
}
}
What is working:
I have a C++ class using QQuickImageProvider to supply QImage
s with different IDs every time.
This technique basically works if I update single QImage
s on selection of some button by user. I can generate a QImage
on the fly & update it on my_qimage_viewer
. Also able to display multiple different images on demand from user. This proves that my technique using QQuickImageProvider
is basically working.
What is not working
But, here is where the problem arises. when I send many QImage
s subsequently, like 50-60 of them all in a for loop, then it does not display all but only displays the last one sent for update !
My objective here is to try play 50-60 QImage
s with some millis gap in between to make them appear like a video/animation. Is it that the Image component is not made for such kind of use? Or is it that I am doing some mistake?
Question:
May be I should wait for each QImage
to be display complete before updating the next? How can I do that if that is whats missing?
Is there an example of an app using Image to display multiple QImage
s making it appear like a video or animation?