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Could BulletSharp (or BulletPhysics itself, if you don't know about BulletSharp) use CUDA? If so, where could I find appropriate settings? (like on/off CUDA, e.t.c.)

I found old info, that there was experiments with using CUDA in Bullet. But can't find info about actual state. (and didn't find any mention in BulletSharp or BulletPhysics code)

note: BulletSharp is C# wrapper for BulletPhysics.

Thank you for any information

talonmies
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user1234567
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1 Answers1

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I think, @Andres Traks answered this question also in his answer to this one Namely:

Work on the GPU pipeline in Bullet 3 seems to have stopped, so there are currently no plans to support version 3 in BulletSharp.

user1234567
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