Transposing global 2D Square Matrix/Array of size 1 gb with tiling approach(Cache Aware) has no performance gain in single threaded execution over Normal transpose method. Not discussing the transpose speed up using AVX,SSE(SIMD) or any other cache oblivious transpose algorithm(http://supertech.csail.mit.edu/papers/FrigoLePr12.pdf)
#include <stdio.h>
#include <sys/time.h>
#define SIZE 16384
float a[SIZE][SIZE], b[SIZE][SIZE];
void testNormalTranspose() {
int i, j, k, l;
b[0][9999] = 1.0;
for (i=0; i<SIZE; i++)
for (j=0; j<SIZE; j++)
a[i][j] = b[j][i];
}
void testTiledTranspose(){
int i, j, k, l;
b[0][9999] = 1.0;
int blocksize = 16;
for (i=0; i<SIZE; i+= blocksize) {
for (j=0; j<SIZE; j+=blocksize) {
for (int ii = i;ii <i + blocksize; ++ii) {
for (int jj = j; jj < j + blocksize; ++jj) {
a[ii][jj] = b[jj][ii];
}
}
}
}
}
int main()
{
struct timeval t1, t2;
/*
gettimeofday(&t1, NULL);
testNormalTranspose();
gettimeofday(&t2, NULL);
printf("Time for the Normal transpose is %ld milliseconds\n",
(t2.tv_sec - t1.tv_sec)*1000 +
(t2.tv_usec - t1.tv_usec) / 1000);
*/
gettimeofday(&t1, NULL);
testTiledTranspose();
gettimeofday(&t2, NULL);
printf("Time for the Tiled transpose is %ld milliseconds\n",
(t2.tv_sec - t1.tv_sec)*1000 +
(t2.tv_usec - t1.tv_usec) / 1000);
printf("%f\n", a[9999][0]);
}