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I'm looking to work with OpenGl and C++ to generate a procedural real-time metaball animation.

Can anyone suggest a good resource/tutorial for generating metaballs, and/or implementing the marching cube algorithm.

I've spent a fair amount of time googling but having never done anything more complicated than basic GLSL shaders/basic procedural terrain generation/simple particle generation with OpenGL, I'm finding it hard to sort the wheat from the chaff.

Thanks for any help!

zethraeus
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  • Cuda or OpenCL might be better suited for this type of thing. – tkerwin Dec 02 '10 at 08:00
  • @up, negative- I'm pretty sure I've seen a DX10 geometry shader demo with metaball animation. Should certainly be doable on OpenGL/GLSL. – Kos Dec 02 '10 at 09:07

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The NVIDIA CG Isosurface demo might help you out. It includes a metaball implementation.

tkerwin
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