I'm looking to work with OpenGl and C++ to generate a procedural real-time metaball animation.
Can anyone suggest a good resource/tutorial for generating metaballs, and/or implementing the marching cube algorithm.
I've spent a fair amount of time googling but having never done anything more complicated than basic GLSL shaders/basic procedural terrain generation/simple particle generation with OpenGL, I'm finding it hard to sort the wheat from the chaff.
Thanks for any help!