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with Unity 5.6 the NavMesh / Navigation has changed in some parts. My Question is:

Is it now possible to create a NavMesh, that covers a whole sphere ?

Thank you for your Answers!

2 Answers2

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I think it would theorical work, but there is no feature (yet, maybe) that would do that for you. You'd have to make for every mesh a seperate navmash and then link them together accordingly to their position. If you did make a spherical navmesh, you could make a video or gif about it.

Quinten
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  • If you have problems with the rotation of your player, you can use the normals of the triangles of the mesh – Quinten Apr 26 '17 at 16:31
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Here is my spherical navmesh on complex topology: youtube In short - I baked my planet 6 times, rotating different sides up. Then I manually added baked navmesh pieces, setting it`s rotation. And then connected it with off mesh links (sure, it must be more accurate for production).