with Unity 5.6 the NavMesh / Navigation has changed in some parts. My Question is:
Is it now possible to create a NavMesh, that covers a whole sphere ?
Thank you for your Answers!
with Unity 5.6 the NavMesh / Navigation has changed in some parts. My Question is:
Is it now possible to create a NavMesh, that covers a whole sphere ?
Thank you for your Answers!
I think it would theorical work, but there is no feature (yet, maybe) that would do that for you. You'd have to make for every mesh a seperate navmash and then link them together accordingly to their position. If you did make a spherical navmesh, you could make a video or gif about it.
Here is my spherical navmesh on complex topology: youtube In short - I baked my planet 6 times, rotating different sides up. Then I manually added baked navmesh pieces, setting it`s rotation. And then connected it with off mesh links (sure, it must be more accurate for production).