I am trying to write a function that needs to draw a string to an image. The image has anywhere from 1-5 textboxes, which each have a x,y, width, and height. These details are defined in an XML file which I am parsing, so I have access to these for each box.
My question is whether or not I can use the graphics.DrawString (or a similar) method to do this easily. The sample function below will create a rectangle with specified x,y, width, height, and then draw a string within. If the string doesn't fit, it truncates.
public void DrawStringRectangleFormat(Graphics g)
{
// Create string to draw.
String drawString = "Sample Text is too long to fit into this tiny lil rectangle area right here";
// Create font and brush.
Font drawFont = new Font("Arial", 16);
SolidBrush drawBrush = new SolidBrush(Color.Black);
// Create rectangle for drawing.
float x = 150.0F;
float y = 150.0F;
float width = 200.0F;
float height = 50.0F;
RectangleF drawRect = new RectangleF(x, y, width, height);
// Set format of string.
StringFormat drawFormat = new StringFormat();
drawFormat.Alignment = StringAlignment.Center;
// Draw string to screen.
g.DrawString(drawString, drawFont, drawBrush, drawRect, drawFormat);
}
What I want instead of this, is rather than truncating, it will stop at the last fitting word, and go to the next rectangle(textbox). This way I can use all the available textboxes.
Is there a method already made to do this? Otherwise I will need to implement my own drawString method.