Let's say I enable backface culling using:
glEnable(GL_CULL_FACE);
I can configure which side faces are culled on using either of these:
glFrontFace(GL_CW);
glFrontFace(GL_CCW);
Is there a significant performance difference if I choose one over the other?
My hunch says it doesn't matter because this should only involve checking against a different sign when taking the scalar product. Though perhaps this is hardware dependent too?