Being that this is the most general section of stack exchange and I didn't want to narrow the answers to using Blender I am asking this here as I haven't found a definitive answer - Im a noobie with 3D modeling but Ive done a lot with Unity3D.
I need to use voxel models I have created in Qubicle in my Unity game - in the past I have made basic shapes with basic colors in Blender and just dragged the .blend file into my game. Now however Im having a new obstacle to surmount -
I am able to apply basic colors to my voxel models in qubicle and export them as fbx, or just as a qubicle file for unity. This works however I need to apply textures to my models that will be retained in Unity like this (see the tiles):
I have never applied textures to a 3d game object before - using qubicle models what is the best way to go about this?
I have heard of importing into blender, however my experience with texture mapping in blender is limited and it has never worked for me. Is there an easier approach? How does one create a texture - is it png?