I am attempting to use Lomont FFT in order to return complex numbers to build a spectrogram / spectral density chart using c#.
I am having trouble understanding how to return values from the class. Here is the code I have put together thus far which appears to be working.
int read = 0;
Double[] data;
byte[] buffer = new byte[1024];
FileStream wave = new FileStream(args[0], FileMode.Open, FileAccess.Read);
read = wave.Read(buffer, 0, 44);
read = wave.Read(buffer, 0, 1024);
data = new Double[read];
for (int i = 0; i < read; i+=2)
{
data[i] = BitConverter.ToInt16(buffer, i) / 32768.0;
Console.WriteLine(data[i]);
}
LomontFFT LFFT = new LomontFFT();
LFFT.FFT(data, true);
What I am not clear on is, how to return/access the values from Lomont FFT implementation back into my application (console)?
Being pretty new to c# development, I'm thinking I am perhaps missing a fundamental aspect of understanding regarding how to retrieve processed values from the instance of the Lomont Class, or perhaps even calling it incorrectly.
Console.WriteLine(LFFT.A); // Returns 0
Console.WriteLine(LFFT.B); // Returns 1
I have been searching for a code snippet or explanation of how to do this, but so far have come up with nothing that I understand or explains this particular aspect of the issue I am facing. Any guidance would be greatly appreciated.
A subset of the results held in data
array noted in the code above can be found below and based on my current understanding, appear to be valid:
0.00531005859375
0.0238037109375
0.041473388671875
0.0576171875
0.07183837890625
0.083465576171875
0.092193603515625
0.097625732421875
0.099639892578125
0.098114013671875
0.0931396484375
0.0848388671875
0.07354736328125
0.05963134765625
0.043609619140625
0.026031494140625
0.007476806640625
-0.011260986328125
-0.0296630859375
-0.047027587890625
-0.062713623046875
-0.076141357421875
-0.086883544921875
-0.09454345703125
-0.098785400390625
-0.0994873046875
-0.0966796875
-0.090362548828125
-0.080810546875
-0.06842041015625
-0.05352783203125
-0.036712646484375
-0.0185546875
What am I actually attempting to do? (perspective)
I am looking to load a wave file into a console application and return a spectrogram/spectral density chart/image as a jpg/png for further processing.
The wave files I am reading are mono in format
UPDATE 1
I Receive slightly different results depending on which FFT is used.
Using RealFFT
for (int i = 0; i < read; i+=2)
{
data[i] = BitConverter.ToInt16(buffer, i) / 32768.0;
//Console.WriteLine(data[i]);
}
LomontFFT LFFT = new LomontFFT();
LFFT.RealFFT(data, true);
for (int i = 0; i < buffer.Length / 2; i++)
{
System.Console.WriteLine("{0}",
Math.Sqrt(data[2 * i] * data[2 * i] + data[2 * i + 1] * data[2 * i + 1]));
}
Partial Result of RealFFT
0.314566983321381
0.625242818210924
0.30314888696868
0.118468857708093
0.0587697011760449
0.0369034115568654
0.0265842582236275
0.0207195964060356
0.0169601273233317
0.0143745438577886
0.012528799609089
0.0111831275153128
0.0102313284519146
0.00960198279358434
0.00920236001619566
Using FFT
for (int i = 0; i < read; i+=2)
{
data[i] = BitConverter.ToInt16(buffer, i) / 32768.0;
//Console.WriteLine(data[i]);
}
double[] bufferB = new double[2 * data.Length];
for (int i = 0; i < data.Length; i++)
{
bufferB[2 * i] = data[i];
bufferB[2 * i + 1] = 0;
}
LomontFFT LFFT = new LomontFFT();
LFFT.FFT(bufferB, true);
for (int i = 0; i < bufferB.Length / 2; i++)
{
System.Console.WriteLine("{0}",
Math.Sqrt(bufferB[2 * i] * bufferB[2 * i] + bufferB[2 * i + 1] * bufferB[2 * i + 1]));
}
Partial Result of FFT:
0.31456698332138
0.625242818210923
0.303148886968679
0.118468857708092
0.0587697011760447
0.0369034115568653
0.0265842582236274
0.0207195964060355
0.0169601273233317
0.0143745438577886
0.012528799609089
0.0111831275153127
0.0102313284519146
0.00960198279358439
0.00920236001619564