I'm trying to build our Unity game with Facebook plugin for Android IL2CPP in Unity 5.4 (Android IL2CPP is now officially supported).
Build fails, a sample link error:
Temp/StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16129: error: undefined reference to 'IOSInit'
Has anyone else tried this yet? Advice?
I don't know if the Facebook folks have tried Android Il2CPP yet :) but if not please consider this a vote for supporting it. We definitely plan to switch to IL2CPP for improved Android/iOS runtime compatibility and performance/obfuscation.