I find myself quite often in the following situation:
I have a user control which is bound to some data. Whenever the control is updated, the underlying data is updated. Whenever the underlying data is updated, the control is updated. So it's quite easy to get stuck in a never ending loop of updates (control updates data, data updates control, control updates data, etc.).
Usually I get around this by having a bool (e.g. updatedByUser
) so I know whether a control has been updated programmatically or by the user, then I can decide whether or not to fire off the event to update the underlying data. This doesn't seem very neat.
Are there some best practices for dealing with such scenarios?
EDIT: I've added the following code example, but I think I have answered my own question...?
public partial class View : UserControl
{
private Model model = new Model();
public View()
{
InitializeComponent();
}
public event EventHandler<Model> DataUpdated;
public Model Model
{
get
{
return model;
}
set
{
if (value != null)
{
model = value;
UpdateTextBoxes();
}
}
}
private void UpdateTextBoxes()
{
if (InvokeRequired)
{
Invoke(new Action(() => UpdateTextBoxes()));
}
else
{
textBox1.Text = model.Text1;
textBox2.Text = model.Text2;
}
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
model.Text1 = ((TextBox)sender).Text;
OnModelUpdated();
}
private void textBox2_TextChanged(object sender, EventArgs e)
{
model.Text2 = ((TextBox)sender).Text;
OnModelUpdated();
}
private void OnModelUpdated()
{
DataUpdated?.Invoke(this, model);
}
}
public class Model
{
public string Text1 { get; set; }
public string Text2 { get; set; }
}
public class Presenter
{
private Model model;
private View view;
public Presenter(Model model, View view)
{
this.model = model;
this.view = view;
view.DataUpdated += View_DataUpdated;
}
public Model Model
{
get
{
return model;
}
set
{
model = value;
view.Model = model;
}
}
private void View_DataUpdated(object sender, Model e)
{
//This is fine.
model = e;
//This causes the circular dependency.
Model = e;
}
}