When the player dies, I want the sprite to stop animating on the last frame.
I tried this on Animation End event
if (sprite_index == spr_ninja_dead) {
image_speed = 0;
image_index = image_number - 1;
}
I also tried this
if (sprite_index == spr_ninja_dead) {
image_speed = 0;
image_index = 9;
}
This is the recommended way that GM suggests, yet the sprite freezes on the first sub image. What am I doing wrong?